"Marvel Rivals Dev: No PvE Mode Planned Yet"
While *Marvel Rivals* is still a fresh face in the gaming world, fans are already buzzing with excitement over potential new features. Rumors of a PvE boss fight have sparked speculation about the imminent arrival of a PvE mode. However, NetEase recently set the record straight: there are no plans for a PvE mode...yet.
At the DICE Summit in Las Vegas, we had the chance to speak with *Marvel Rivals* producer Weicong Wu about any potential PvE additions. Wu clarified their current stance:
"For now, we don't have any kind of PvE plan, but our development team is continuously experimenting with new gameplay modes. So if we found that a new specific game mode is entertaining enough, fun enough, we would of course bring it to our audience."
Following Wu's statement, *Marvel Games* executive producer Danny Koo chimed in, asking if I personally wanted a PvE mode in *Marvel Rivals*. I confirmed that I did, and Wu elaborated:
"Yeah, we believe there are some of our audience that would like the PvE mode. But also, you can see that if we come up with a hardcore PvE experience, that will be totally a different distinctive experience from what we have right now. So our development team has been continuously experimenting with different approaches to achieve that goal, maybe a lighter mode, in a lighter sense of that, and to see what would work best for our game."
It appears that while there are no concrete plans for a PvE mode at the moment, Wu hints at NetEase exploring ideas for a "lighter" game mode, possibly something akin to a one-off event. For now, NetEase remains tight-lipped about further details.
*Marvel Rivals* continues to evolve, with updates rolling out bi-monthly. The latest heroes to join the fray, Human Torch and The Thing, will be available starting February 21. Additionally, we discussed the possibility of a *Nintendo Switch 2* release for *Marvel Rivals* with Wu and Koo, which you can read about [ttpp]. We also addressed the issue of fake hero "leaks" in the game's code, confronting the team about potential trolling of dataminers.
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