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Suicide Squad Game Faces Further Studio Cuts

Feb 02,25(6 months ago)
Suicide Squad Game Faces Further Studio Cuts

Following the underperformance of Suicide Squad: Kill the Justice League, Rocksteady Studios has experienced further layoffs. The game's disappointing sales initially resulted in a 50% reduction of the QA team in September. Recent job cuts have now extended to the programming and art departments, occurring just before the release of the game's final update.

Rocksteady, renowned for the Batman: Arkham series, faced a challenging 2024. Suicide Squad: Kill the Justice League, a Batman: Arkham spin-off, received mixed reviews upon release, with post-launch DLC further exacerbating the negative reception. Consequently, Rocksteady announced the cessation of new content after a final January update concluding the game's narrative.

The game proved financially detrimental to both Rocksteady and its parent company, WB Games. Warner Bros. reported in February that sales fell short of expectations. Subsequently, the significant QA department layoffs followed, reducing staff from 33 to 15.

Eurogamer recently revealed additional layoffs at the end of 2024, impacting remaining QA personnel, programmers, and artists. Several anonymous employees confirmed their dismissals, citing concerns about their future prospects. Warner Bros. remains silent on these recent cuts, mirroring their response to the September layoffs.

Rocksteady's Post-Suicide Squad Layoffs

Rocksteady isn't alone in experiencing setbacks linked to Suicide Squad: Kill the Justice League. WB Games Montreal, the studio behind Batman: Arkham Origins and Gotham Knights, also reported December layoffs, primarily affecting QA staff who supported Suicide Squad's post-launch DLC.

The final DLC, released December 10th, introduced Deathstroke as the fourth playable character. While Rocksteady plans one last update later this month, the studio's future remains uncertain. The game's underperformance casts a shadow on Rocksteady's otherwise impressive track record of critically acclaimed DC video games, highlighting the significant impact of the live service title's failure.

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