Home > News > Developers of Heroes of Might & Magic: Olden Era Reveal Details About the Swarm Faction
Developers of Heroes of Might & Magic: Olden Era Reveal Details About the Swarm Faction
Unfrozen Studio, the developers behind Heroes of Might & Magic: Olden Era, have unveiled further details about the intriguing Swarm faction, following an initial teaser. The team delved into the faction's conceptual origins, tracing its evolution from the initially conceived "Inferno" to the final, chillingly unique "Swarm," and its integration into the Jadame continent's narrative.
The Swarm's defining characteristic is its remarkable adaptability. Certain creatures possess abilities directly influenced by enemy unit levels; the greater the disparity, the more devastating the attack. Others, such as mantises, boast tactical flexibility, choosing from three distinct abilities each round. A unique survival mechanism allows creatures like worms and locusts, and even heroes, to consume corpses for healing and power boosts.
In Olden Era, the insectoid Swarm assumes the role of the demonic force, a race only briefly alluded to in Might & Magic 8. While respecting established lore, the developers infused the Swarm with elements of body horror and occultism, transcending a simple insect colony to become a terrifying cult devoted to a singular overlord. Each member is a component of a vast hive mind, existing solely to execute its master's commands.
Gameplay revolves around a "mono-faction" mechanic, rewarding players who field exclusively Swarm units due to their synergistic enhancements. Swarm troops can summon cocoons, their health directly tied to the army's overall size. The resulting larvae provide temporary reinforcements, offering strategic adaptability on the battlefield.
The Swarm's aggressive playstyle is further emphasized by its corpse-devouring healing and unique abilities that shift based on enemy strength. This dynamic approach encourages direct confrontation and presents players with a novel combat strategy.
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