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Todas as maravilhas na civilização 7 confirmadas até agora (civ 7)

Feb 22,25(1 anos atrás)
Todas as maravilhas na civilização 7 confirmadas até agora (civ 7)

Desbloqueando as maravilhas da civilização 7: um guia abrangente

A construção de edifícios aprimora sua civilização na civilização 7, mas, para realmente prosperar, você deve explorar maravilhas. Este guia detalha todas as maravilhosas disponíveis na civilização 7, categorizadas por idade.

Índice

  • Antiguidade Age se pergunta
  • Age de exploração maravilhas
  • Age moderna maravilhas

Assim como nas parcelas anteriores, a civilização 7 maravilhas são divididas em idades distintas, cada uma oferecendo maravilhas únicas.

Antiquity Age Wonders

WonderEffectPlacement Requirements
Angkor WatIncreased Happiness and Specialist Limit in the City.Adjacent to a River tile.
Colosseum+3 Culture; +2 Happiness on Quarters in the City.Adjacent to a District.
Colossus+3 Gold; +3 Resource Capacity; +1 Economic Attribute point.On Coast adjacent to land.
Dur-Sharrukin+5 Science; Acts as a Fortified District; +3 Combat Strength to all Fortified Districts in all Settlements.On a Flat tile.
Emile BellUnique Endeavor (Ginseng Agreement): grants Food in both Leaders’ Capitals; +1 Diplomatic Attribute point.On a Rough tile.
Gate of All NationsIncreased Gold and Support during Wars.Adjacent to a District.
Great Stele+200 Gold upon completing any Wonder in the City (including itself).On a Flat tile.
Ha’among’a Maui+2 Culture; +1 Culture and Food on Fishing Boats; +1 Cultural Attribute point.On Grassland or Tropical tile adjacent to Coast.
Hanging Gardens+1 Food on Farms; +10% growth rate in all Cities; +1 Expansionist Attribute point.Adjacent to a River.
Mausoleum of Theodoric+3 Production; +100% yields and HP from pillaging; +1 Militaristic Attribute point.Adjacent to Coast.
Monks MoundIncreased Food and Resource Capacity in the City.Adjacent to a River tile.
Mundo PerdidoIncreased Happiness and Science on Tropical tiles in the City.On a Tropical tile.
Nalanda+3 Science; +1 Codex; 2 Codex slots; +1 Scientific Attribute point.On a Plains tile.
OracleIncreased Culture; additional Culture per Age from Narrative Events.On a Rough tile.
Petra+2 Gold; +1 Gold and Production per Desert tile in the Settlement.On a Desert tile.
Pyramid of the Sun+3 Culture; +3 Culture on each Quarter in the Settlement.On a Flat tile adjacent to a District.
Pyramids+1 Gold and Production on Minor and Navigable River tiles.On a Desert tile adjacent to a Navigable River tile.
Sanchi StupaIncreased Happiness and Culture based on excess Happiness.On a Plains tile.
Terracotta Army+2 Production; free Army Commander upon construction; +25% Army experience.On a Grassland tile.
Weiyang Palace+6 Influence.On a Grassland tile.

Age de exploração maravilhas

WonderEffectsPlacement Requirements
Borobudur+3 Happiness; +2 Food and Happiness on Quarters.Adjacent to a Coast tile.
Brihadeeswarar Temple+3 Influence; +1 Happiness adjacency to Buildings near Navigable Rivers.On a Minor River or adjacent to a Navigable River.
El Escorial+3 Happiness; 3 Relic Slots; +1 Settlement Limit; +4 Happiness to Cities within 7 tiles.On a Rough tile.
Erdene ZuuIncreased Culture upon Cavalry Unit creation.On a Flat Plains, Flat Tundra, or Flat Desert tile.
Forbidden City+2 Culture; +2 Culture and Gold on all Fortification Buildings.Adjacent to a District.
Hale o Keawe+2 Culture; Culture bonus for coastal Building construction; 3 Relic Slots.Adjacent to a Coast tile (excluding Tundra).
House of Wisdom+3 Science; 3 Relics; +2 Science on Great Works; 3 Great Works slots.Adjacent to an Urban tile.
Machu Pichu+4 Gold; Increased Resource Capacity; +4 Culture and Gold on adjacent tiles.On a Tropical Mountain tile.
Notre Dame+4 Happiness; +3 Culture from Specialists during Celebrations; immediate Celebration upon completion.Adjacent to a River tile and a District.
Serpent Mount+4 Influence; +3 Science and +2 Production to all Unique Improvements.On a Grassland tile.
Shwedagon Zedi Daw+4 Science; +2 Science on Rural tiles with Happiness; +1 Wildcard Attribute point.Adjacent to a Lake.
Tomb of Askia+2 Gold; +2 Resource Capacity; +2 Gold and Production per assigned Resource.On a Desert tile.
White TowerIncreased Happiness based on slotted Unique Traditions.Adjacent to a City Hall.

Age moderna se pergunta

WonderEffectsPlacement Requirements
Brandenburg GateProduction bonus; no War Weariness Happiness penalty; increased Happiness in conquered Settlements.Adjacent to a District.
Chengde Mountain ResortGold bonus; increased Culture based on Trade Routes.Adjacent to a Mountain tile.
Dogo OnsenHappiness bonus; Population gain during Celebrations.Adjacent to a Coast tile.
Doi Suthep+4 Influence; +5 Culture and Gold per City-State Suzerainship.On a Rough tile.
Eiffel TowerIncreased Culture and Happiness on Districts.Adjacent to a District.
HermitageCulture bonus; increased Culture in Cities with slotted Great Works.On a Tundra tile.
Muzibu Azaala Mpanga+4 Food; +2 Food on all Lake tiles; +2 Culture and Happiness on Lake tiles.Adjacent to a Lake tile.
Oxford UniversityTo be determinedTo be determined
Palacio de Bellas ArtesCulture bonus; increased Happiness on Great Works; increased Happiness; Great Works slots.Adjacent to an Urban District.
Red FortTo be determinedTo be determined
Statue of LibertyHappiness bonus; spawns Migrant Units; increased Resource Capacity; increased Gold and Production per assigned Resource.On a Coast tile adjacent to land.
Taj MahalTo be determinedTo be determined

Isso conclui as maravilhas confirmadas para a civilização 7. Para obter mais informações da civilização e do líder, consulte \ [o escapista ](insira o link aqui, se disponível).

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