All Wonders in Civilization 7 Confirmed So Far (Civ 7)
Feb 22,25(1 years ago)
Unlocking the Wonders of Civilization 7: A Comprehensive Guide
Constructing buildings enhances your Civilization in Civilization 7, but to truly thrive, you must explore Wonders. This guide details every Wonder available in Civilization 7, categorized by Age.
Table of Contents
- Antiquity Age Wonders
- Exploration Age Wonders
- Modern Age Wonders
Just as in previous installments, Civilization 7 Wonders are divided into distinct Ages, each offering unique Wonders.
Antiquity Age Wonders
| Wonder | Effect | Placement Requirements |
|---|---|---|
| Angkor Wat | Increased Happiness and Specialist Limit in the City. | Adjacent to a River tile. |
| Colosseum | +3 Culture; +2 Happiness on Quarters in the City. | Adjacent to a District. |
| Colossus | +3 Gold; +3 Resource Capacity; +1 Economic Attribute point. | On Coast adjacent to land. |
| Dur-Sharrukin | +5 Science; Acts as a Fortified District; +3 Combat Strength to all Fortified Districts in all Settlements. | On a Flat tile. |
| Emile Bell | Unique Endeavor (Ginseng Agreement): grants Food in both Leaders’ Capitals; +1 Diplomatic Attribute point. | On a Rough tile. |
| Gate of All Nations | Increased Gold and Support during Wars. | Adjacent to a District. |
| Great Stele | +200 Gold upon completing any Wonder in the City (including itself). | On a Flat tile. |
| Ha’among’a Maui | +2 Culture; +1 Culture and Food on Fishing Boats; +1 Cultural Attribute point. | On Grassland or Tropical tile adjacent to Coast. |
| Hanging Gardens | +1 Food on Farms; +10% growth rate in all Cities; +1 Expansionist Attribute point. | Adjacent to a River. |
| Mausoleum of Theodoric | +3 Production; +100% yields and HP from pillaging; +1 Militaristic Attribute point. | Adjacent to Coast. |
| Monks Mound | Increased Food and Resource Capacity in the City. | Adjacent to a River tile. |
| Mundo Perdido | Increased Happiness and Science on Tropical tiles in the City. | On a Tropical tile. |
| Nalanda | +3 Science; +1 Codex; 2 Codex slots; +1 Scientific Attribute point. | On a Plains tile. |
| Oracle | Increased Culture; additional Culture per Age from Narrative Events. | On a Rough tile. |
| Petra | +2 Gold; +1 Gold and Production per Desert tile in the Settlement. | On a Desert tile. |
| Pyramid of the Sun | +3 Culture; +3 Culture on each Quarter in the Settlement. | On a Flat tile adjacent to a District. |
| Pyramids | +1 Gold and Production on Minor and Navigable River tiles. | On a Desert tile adjacent to a Navigable River tile. |
| Sanchi Stupa | Increased Happiness and Culture based on excess Happiness. | On a Plains tile. |
| Terracotta Army | +2 Production; free Army Commander upon construction; +25% Army experience. | On a Grassland tile. |
| Weiyang Palace | +6 Influence. | On a Grassland tile. |
Exploration Age Wonders
| Wonder | Effects | Placement Requirements |
|---|---|---|
| Borobudur | +3 Happiness; +2 Food and Happiness on Quarters. | Adjacent to a Coast tile. |
| Brihadeeswarar Temple | +3 Influence; +1 Happiness adjacency to Buildings near Navigable Rivers. | On a Minor River or adjacent to a Navigable River. |
| El Escorial | +3 Happiness; 3 Relic Slots; +1 Settlement Limit; +4 Happiness to Cities within 7 tiles. | On a Rough tile. |
| Erdene Zuu | Increased Culture upon Cavalry Unit creation. | On a Flat Plains, Flat Tundra, or Flat Desert tile. |
| Forbidden City | +2 Culture; +2 Culture and Gold on all Fortification Buildings. | Adjacent to a District. |
| Hale o Keawe | +2 Culture; Culture bonus for coastal Building construction; 3 Relic Slots. | Adjacent to a Coast tile (excluding Tundra). |
| House of Wisdom | +3 Science; 3 Relics; +2 Science on Great Works; 3 Great Works slots. | Adjacent to an Urban tile. |
| Machu Pichu | +4 Gold; Increased Resource Capacity; +4 Culture and Gold on adjacent tiles. | On a Tropical Mountain tile. |
| Notre Dame | +4 Happiness; +3 Culture from Specialists during Celebrations; immediate Celebration upon completion. | Adjacent to a River tile and a District. |
| Serpent Mount | +4 Influence; +3 Science and +2 Production to all Unique Improvements. | On a Grassland tile. |
| Shwedagon Zedi Daw | +4 Science; +2 Science on Rural tiles with Happiness; +1 Wildcard Attribute point. | Adjacent to a Lake. |
| Tomb of Askia | +2 Gold; +2 Resource Capacity; +2 Gold and Production per assigned Resource. | On a Desert tile. |
| White Tower | Increased Happiness based on slotted Unique Traditions. | Adjacent to a City Hall. |
Modern Age Wonders
| Wonder | Effects | Placement Requirements |
|---|---|---|
| Brandenburg Gate | Production bonus; no War Weariness Happiness penalty; increased Happiness in conquered Settlements. | Adjacent to a District. |
| Chengde Mountain Resort | Gold bonus; increased Culture based on Trade Routes. | Adjacent to a Mountain tile. |
| Dogo Onsen | Happiness bonus; Population gain during Celebrations. | Adjacent to a Coast tile. |
| Doi Suthep | +4 Influence; +5 Culture and Gold per City-State Suzerainship. | On a Rough tile. |
| Eiffel Tower | Increased Culture and Happiness on Districts. | Adjacent to a District. |
| Hermitage | Culture bonus; increased Culture in Cities with slotted Great Works. | On a Tundra tile. |
| Muzibu Azaala Mpanga | +4 Food; +2 Food on all Lake tiles; +2 Culture and Happiness on Lake tiles. | Adjacent to a Lake tile. |
| Oxford University | To be determined | To be determined |
| Palacio de Bellas Artes | Culture bonus; increased Happiness on Great Works; increased Happiness; Great Works slots. | Adjacent to an Urban District. |
| Red Fort | To be determined | To be determined |
| Statue of Liberty | Happiness bonus; spawns Migrant Units; increased Resource Capacity; increased Gold and Production per assigned Resource. | On a Coast tile adjacent to land. |
| Taj Mahal | To be determined | To be determined |
This concludes the confirmed Wonders for Civilization 7. For more Civilization 7 guides and leader information, please refer to [The Escapist](insert link here if available).
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