"Avowed: A Fusion of Destiny and Skyrim's Original Design"
In a recent interview with Bloomberg, Carrie Patel, the second game director of Avowed, provided insights into the tumultuous development journey that resulted in the abandonment of two years' worth of work. Initially, Obsidian Entertainment set out to create Avowed as a blend of Destiny and Skyrim, envisioning a vast open world ripe for cooperative exploration and enriched with multiplayer elements.
The first teaser trailer, released in 2020, sparked enthusiasm among fans, yet it concealed the truth: the game was far from finished. Mere months after the trailer's debut, the decision was made to completely overhaul the project, rendering the teaser a mere echo of an unreleased prototype that no longer reflected the game's direction.
Following this pivotal reboot, Carrie Patel stepped in as game director and steered the project in a new direction. She moved away from the initial inspirations of Skyrim and Destiny, opting to abandon the open-world and multiplayer aspects. Instead, Obsidian returned to its roots with a zone-based structure, concentrating on delivering a rich single-player narrative deeply embedded in the lore of Pillars of Eternity.
Restarting the project mid-development posed significant challenges, comparable to making a film without a script. The development teams toiled under uncertain circumstances as the leadership worked to forge a unified vision. Despite these obstacles, it took an additional four years of dedicated effort before Avowed was ready for release.
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