Divinity Original Sin 2's Top Weapons Revealed
Divinity: Original Sin 2's Top 19 Weapons: A Comprehensive Guide
Divinity: Original Sin 2 boasts a vast arsenal of weapons, each with unique strengths catering to diverse playstyles. The optimal weapon choice hinges on your party composition, skill sets, and overall strategy. However, certain weapons stand out due to their exceptional power, unique abilities, and significant damage output. This updated guide (January 13, 2025) highlights some of the most potent armaments in this acclaimed RPG. While Larian Studios' next title is a new IP, the depth of Divinity: Original Sin 2 ensures countless hours of gameplay, especially for those seeking the ultimate weaponry.
19. Fang of the Winter Dragon:

Ideal for Act 1
Bonuses & Perks: 4-5 Water Damage, 23-25 Physical Damage, 10% Critical Rate, 155% Critical Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave.
Located near Fort Joy, this weapon drops from Slane, the chained Winter Dragon. Killing the dragon is necessary to obtain it. A strong early-game option with valuable perks and the Chilled effect.
18. Morning's Light:

A solid bow for its location
Bonuses & Perks: 155% Critical Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns).
Obtained from Corbin Day (either by freeing or killing him). While not the strongest, it's one of the better bows available early on, offering substantial damage and helpful bonuses.
17. Eternal Stormblade:

Excellent for Act 3
Bonuses & Perks: 14-16 Air Damage, 70-78 Physical Damage, 15% Critical Rate, 155% Critical Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn).
Hidden in the Murky Cave (Act 3), guarded by four challenging opponents. A decent weapon for Act 3, though players will likely seek upgrades by Act 4.
16. Lohar's Two-Handed Source Hammer:

A powerful Source Hammer
Bonuses & Perks: 82-87 Physical Damage, 20% Critical Rate, 155% Critical Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns), Onslaught Skill, All In Skill.
Reward for completing the "Shadow Over Driftwood" quest. A strong mid-game hammer, especially for brawler builds, boasting high critical hit rate.
15. Hanal Lechet:

Combines Fire and Ice
Bonuses & Perks: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage, All In Skill.
Found in a locked chest near an overturned carriage on the Reaper's Coast (Act 2). While damage isn't its strongest point, the Frozen and Chilled effects provide excellent crowd control.
14. The Illuminator:

Embrace Necrofire
Bonuses & Perks: 2-3 Fire Damage, 11-12 Physical Damage, 10% Critical Rate, 150% Critical Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn).
Dropped by Scapor during the "Burning Pigs" questline. Inflicts both fire and physical damage, with a significant damage boost and critical hit chance.
13. Dumora Lam:

Master Poison Manipulation
Bonuses & Perks: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, Creates 1m Poison puddle (terrain targeting), +159% Damage, 1 Rune Slot, Siphon Poison Skill.
A powerful wand found in a runed chest in Dramahlihk's home plane (requires Lohse in the party and Malady alive). Creates poison puddles and offers poison manipulation abilities.
12. Deiseis Riveil:

High Damage and Anti-Invisibility
Bonuses & Perks: 149-183 Physical Damage, +5% Critical Rate, +150% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave, Glitter Dust Skill.
Purchased from Trader Non outside the Cathedral. Deals massive physical damage and features the Glitter Dust skill, countering invisibility.
11. Executor Ninyan's Axe:

A powerful axe obtained through a choice
Bonuses & Perks: 20% Critical Chance, 160% Critical Damage, +2 Strength, +1 Warfare, 10% Frozen (1 Turn), 20% Crippled (2 Turns), 10% Chilled (1 Turn).
Dropped by Executor Ninyan only if killed; saving Meistr Siva prevents obtaining this weapon. Offers strong critical hit potential and status effect chances.
10. Chamore Doran:

Unique Sleep Chance
Bonuses & Perks: 160% Critical Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Chance to Set Sleeping (1 turn), Immunity to Sleeping.
Purchased from Trader Ovis in Driftwood Square. The only weapon with a chance to put enemies to sleep, beneficial for spellcasters.
9. Harrowblade:

Ideal for Life Steal Builds
Bonuses & Perks: +160% Critical Damage, +3 Strength, 20% Suffocating (1 Turn), 20% Burning (1 Turn), +14% Life Steal.
Purchased from Quartermistress Anna in the Blackpits. Excellent for life steal builds, offering high critical damage and status effects.
8. Loic's Discipline:

Sustained Burning Damage
Bonuses & Perks: +160% Critical Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, 1m Cursed Fire (terrain targeting).
Acquired after defeating Loic the Immaculate. Powerful for spellcasters, with high critical damage and sustained burning damage.
7. Voor D'Aravel:

Tank's Best Friend
Bonuses & Perks: Guardian Angel Skill, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunting (2 turns).
Hidden in an ornate chest in the Lizard Consulate's Garden (Arx). Exceptional for tank characters due to the Guardian Angel skill, redirecting damage to the wielder.
6. The Reckoning:

Powerful for Battlemages
Bonuses & Perks: 150% Critical Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
Dropped by The Hammer. High raw damage, especially effective for critical/strength builds and battlemages.
5. Vord Emver:

Powerful Ranged Weapon for Cryo Specialists
Bonuses & Perks: 125-131 Water Damage, 208-218 Physical Damage, 5% Critical Rate, 155% Critical Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy, Cryotherapy Skill.
Held by Karon's minion during the "Past Mistakes" quest. Deals massive damage and features the Cryotherapy skill.
4. Lucian's Divine Staff:

Healing and Magic Missile Combined
Bonuses & Perks: 219-267 Water Damage, 155% Critical Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative, Healing Ritual Skill, Staff of Magus Skill.
Stolen from a chest in the Arx Cathedral. Offers both healing and ranged attack capabilities.
3. Domoh Dumora:

Burn and Bleed Mastery
Bonuses & Perks: Burning, Bleeding (3 turns), +110% Damage, Terrified (1 turn), Backstabbing Skill.
Found under a pet basket outside Arhu's Chambers (Arx). Exceptional dagger with high damage and inflicting both Burning and Bleeding.
2. Swornbreaker:

Unbreakable Power (Until it Breaks)
Bonuses & Perks: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Critical Rate, +165% Damage, Swornbreaker Skill.
Found in the Vault of Linder Kemm or crafted on the Nameless Isle. Extremely powerful but unrepairable.
1. Falone Scythe:

The Ultimate Weapon
Bonuses & Perks: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Critical Rate, 260% Damage, Living On The Edge Skill, All In Skill.
Stolen from a statue in the Arx Cathedral. The most powerful weapon in the game, boasting incredible damage and the game-changing "Living On The Edge" skill.
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