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The Witcher 4 is in production hell because of the Unreal Engine

Feb 26,25(1 years ago)
The Witcher 4 is in production hell because of the Unreal Engine

Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studios co-founder, criticizes Unreal Engine's limitations for complex open-world games, citing its struggles with vegetation rendering as a major hurdle. He suggests this is a key factor contributing to the reported difficulties in The Witcher 4's development.

"Unreal excels in environments like deserts and rocky landscapes, but struggled significantly with trees for a considerable period," Vavra notes, highlighting the shortcomings of Nanite technology in handling detailed vegetation.

Vavra, referencing conversations with a CD Projekt employee, claims scenes easily rendered on RED Engine presented significant challenges in Unreal Engine, leading to substantial production delays. He questions CD Projekt's decision to switch from their established RED Engine, given that most open-world developers utilize proprietary engines.

Vavra also points out the high system requirements of Unreal Engine, requiring expensive hardware far beyond the capabilities of many gamers. While acknowledging Unreal Engine's visual capabilities, he emphasizes the accessibility issue.

Despite its age, the original Kingdom Come: Deliverance continues to garner significant interest. Its highly anticipated sequel, launching February 4th, promises enhanced graphics, refined combat, and a historically-grounded narrative continuing Indřich's journey.

This article summarizes the latest information regarding the upcoming release, including system requirements and estimated playtime. We will provide download instructions upon the game's release, ensuring you're among the first to experience the medieval setting.

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