Ninja Time Elements Guide and Rankings Unveiled
In Ninja Time, mastering the Elements is crucial to unleashing your full ninja potential. Each Element offers distinct and powerful abilities, from wielding Fire for devastating strikes to harnessing Wind for agile movements. Discover your ideal Element with our Ninja Time Elements guide and rankings below.
Ninja Time Elements Rankings

The Ice and Fire Elements stand out as the most versatile in Ninja Time. Ice excels at controlling crowds with near-limitless capabilities, while Fire delivers powerful long-range damage. For beginners, we suggest Earth or Lightning, which are user-friendly and deal substantial universal damage.
Ninja Time Elements Overview
| Elements | Description |
|---|---|
![]() Ice | Highly effective element specializing in crowd control and sudden bursts of damage. |
![]() Fire | Potent element geared toward long-range attacks and high damage output. |
![]() Lightning | Dynamic element emphasizing speed and crowd control. |
![]() Wind | Effective element focused on long-range attacks and evading enemies. |
![]() Earth | Robust element centered on crowd control, strong defense, and high health. |
![]() Water | Element designed for crowd control and enemy evasion. |
Not all Elements are equally effective. Ice is unique, standing apart from the standard five Elements with a higher rarity (5%), which explains its superior stats. While all Elements have value, beginners should opt for Lightning or Fire for their damage and versatility. A detailed breakdown of all Elemental Abilities follows below.
Elemental Abilities in Ninja Time
Below, we outline all Elemental Abilities with their unique powers and effects:

Ice Element

| Ability | Description |
|---|---|
| Ice 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 10 per needle +1 per mastery level (Ninjutsu/Ice) •Cooldown: 6 seconds •Chakra Cost: 15 Chakra |
| Ice 2 | •Requirement: Ninjutsu: 3 •Damage: Base Damage: 20 +6 per mastery level (Ninjutsu/Ice) +1 second of freeze •Cooldown: 13 seconds •Chakra Cost: 45 Chakra |
| Ice 3 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 25 +8 per mastery level (Ninjutsu/Ice) +3 seconds of freeze Defense Break •Cooldown: 18 seconds •Chakra Cost: 35 Chakra |
| Ice 4 | •Requirement: Ninjutsu: 10 •Damage: Base Damage: 30 +10 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •Cooldown: 15 seconds •Chakra Cost: 50 Chakra |
| Ice 5 | •Requirement: Ninjutsu: 15 •Damage: Base Damage: 65 +8 per mastery level (Ninjutsu/Ice) +2 seconds of freeze •Cooldown: 25 seconds •Chakra Cost: 75 Chakra |
| Ice 6 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 3 per hit +0.8 per mastery level (Ninjutsu/Ice) •Cooldown: 30 seconds •Chakra Cost: 100 Chakra |

Fire Element

| Ability | Description |
|---|---|
| Fire 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 7 per shuriken +1 per mastery level (Ninjutsu/Fire) +1 second of fire damage •Cooldown: 8 seconds •Chakra Cost: 15 Chakra |
| Fire 2 | •Requirement: Ninjutsu: 2 •Damage: Base Damage: 12 +3 per mastery level (Ninjutsu/Fire) +1 second of fire damage per second •Cooldown: 10 seconds •Chakra Cost: 25 Chakra |
| Fire 3 | •Requirement: Ninjutsu: 4 •Damage: Base Damage: 7 per fireball +3 per mastery level (Ninjutsu/Fire) +3 seconds of fire damage •Cooldown: 18 seconds •Chakra Cost: 45 Chakra |
| Fire 4 | •Requirement: Ninjutsu: 4 •Damage: Base Damage: 20 +4 per mastery level (Ninjutsu/Fire) +3 seconds of fire damage •Cooldown: 12 seconds •Chakra Cost: 45 Chakra |
| Fire 5 | •Requirement: Ninjutsu: 8 •Damage: Base Damage: 12 per hit +1 per mastery level (Ninjutsu/Fire) +1 second of fire damage per second •Cooldown: 15 seconds •Chakra Cost: 0 Chakra +5 per second |
| Fire 6 | •Requirement: Ninjutsu: 12 •Damage: Base Damage: 30 +3 per mastery level (Ninjutsu/Fire) +1 second of fire damage per second •Cooldown: 20 seconds •Chakra Cost: 30 Chakra |
| Fire 7 | •Requirement: Ninjutsu: 16 •Damage: Base Damage: 65 +8 per mastery level (Ninjutsu/Fire) +2 seconds of fire damage •Cooldown: 25 seconds •Chakra Cost: 75 Chakra |
| Fire 8 | •Requirement: Ninjutsu: 15 •Damage: Base Damage: 120 +20 per mastery level (Ninjutsu/Fire) +5 seconds of fire damage •Cooldown: 40 seconds •Chakra Cost: 175 Chakra |

Lightning Element

| Ability | Description |
|---|---|
| Lightning 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 4 per hit +0.7 per mastery level (Ninjutsu/Lightning) +2 seconds of electrify •Cooldown: 8 seconds •Chakra Cost: 15 Chakra |
| Lightning 2 | •Requirement: Ninjutsu: 2 •Damage: Base Damage: 3 per hit +0.6 per mastery level (Ninjutsu/Lightning) Stuns •Cooldown: 17 seconds •Chakra Cost: 25 Chakra +5 per second |
| Lightning 3 | •Requirement: Ninjutsu: 4 •Damage: Base Damage: 25 +4 per mastery level (Ninjutsu/Lightning) Defense Break +4 seconds of electrify •Cooldown: 12 seconds •Chakra Cost: 45 Chakra |
| Lightning 4 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 2 per hit +1.4 per mastery level (Ninjutsu/Lightning) Stuns •Cooldown: 20 seconds •Chakra Cost: 0 Chakra +5 per second |
| Lightning 5 | •Requirement: Ninjutsu: 8 •Damage: Base Damage: 0 (+1.5x move speed) Cooldown: 5 seconds Chakra Cost: 0 Chakra +5 per second |
| Lightning 6 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 2 per hit +1.4 per mastery level (Ninjutsu/Lightning) stun enemies •Cooldown: 20 seconds •Chakra Cost: 0 Chakra +5 per second |
| Lightning 7 | •Requirement: Ninjutsu: 16 •Damage: Base Damage: 55 +9 per mastery level (Ninjutsu/Lightning) +4 seconds of electrify •Cooldown: 20 seconds •Chakra Cost: 85 Chakra |
| Lightning 8 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 290 +28 per mastery level (Ninjutsu/Lightning) +6 seconds of electrify Defense Break •Cooldown: 60 seconds •Chakra Cost: 200 Chakra |

Wind Element

| Ability | Description |
|---|---|
| Wind 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 19 +2.5 per mastery level (Ninjutsu/Wind) •Cooldown: 7 seconds •Chakra Cost: 15 Chakra |
| Wind 2 | •Requirement: Ninjutsu: 2 •Damage: Base Damage: 0 Dash •Cooldown: 15 seconds •Chakra Cost: 35 Chakra |
| Wind 3 | •Requirement: Ninjutsu: 4 •Damage: Base Damage: 17 +4 per mastery level (Ninjutsu/Wind) •Cooldown: 10 seconds •Chakra Cost: 40 Chakra |
| Wind 4 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 18 +8 per mastery level (Ninjutsu/Wind) Defense Break •Cooldown: 15 seconds •Chakra Cost: 50 Chakra |
| Wind 5 | •Requirement: Ninjutsu: 8 •Damage: Base Damage: 35 +6 per mastery level (Ninjutsu/Wind) Defense Break •Cooldown: 12 seconds •Chakra Cost: 65 Chakra |
| Wind 6 | •Requirement: Ninjutsu: 12 •Damage: Base Damage: 5 per hit +0.75 per mastery level (Ninjutsu/Wind) •Cooldown: 20 seconds •Chakra Cost: 80 Chakra |
| Wind 7 | •Requirement: Ninjutsu: 16 •Damage: Base Damage: 70 per second +10 per mastery level (Ninjutsu/Wind) •Cooldown: 18 seconds •Chakra Cost: 85 Chakra |
| Wind 8 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 25 per hit +2 per mastery level (Ninjutsu/Wind) Defense Break •Cooldown: 40 seconds •Chakra Cost: 100 Chakra |

Earth Element

| Ability | Description |
|---|---|
| Earth 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 3 per hit +0.5 per mastery level (Ninjutsu/Earth) •Cooldown: 9 seconds •Chakra Cost: 20 Chakra |
| Earth 2 | •Requirement: Ninjutsu: 2 •Damage: Base qty: 0 •Cooldown: 11 seconds •Chakra Cost: 25 Chakra +5 per second |
| Earth 3 | •Requirement: Ninjutsu: 4 •Damage: Base Damage: 15 +12 per mastery level (Ninjutsu/Earth) •Cooldown: 13 seconds •Chakra Cost: 45 Chakra |
| Earth 4 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 0 •Cooldown: 15 seconds •Chakra Cost: 55 Chakra +5 per second |
| Earth 5 | •Requirement: Ninjutsu: 8 •Damage: Base Damage: 0 (slow: 50%) •Cooldown: 18 seconds •Chakra Cost: 50 Chakra |
| Earth 6 | •Requirement: Ninjutsu: 12 •Damage: Base Damage: 32 +3.5 per mastery level (Ninjutsu/Earth) Defense Break •Cooldown: 15 seconds •Chakra Cost: 45 Chakra |
| Earth 7 | •Requirement: Ninjutsu: 16 •Damage: Base Damage: 0 Drain 50 Chakra per second from enemies •Cooldown: 20 seconds •Chakra Cost: 80 Chakra +5 per second |
| Earth 8 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 1 per hit +1 per mastery level (Ninjutsu/Earth) •Cooldown: 40 seconds •Chakra Cost: 150 Chakra |

Water Element

| Ability | Description |
|---|---|
| Water 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 17 +3 per mastery level (Ninjutsu/Water) +2 seconds of 25% slow •Cooldown: 8 seconds •Chakra Cost: 20 Chakra |
| Water 2 | •Requirement: Ninjutsu: 2 •Damage: Base Damage: 24 +4 per mastery level (Ninjutsu/Water) Block projectiles and push enemies •Cooldown: 12 seconds •Chakra Cost: 25 Chakra |
| Water 3 | •Requirement: Ninjutsu: 4 •Damage: Base Damage: 22 +5 per mastery level (Ninjutsu/Water) +2 seconds of 25% slow •Cooldown: 13 seconds •Chakra Cost: 35 Chakra |
| Water 4 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 5 per hit +1.5 per mastery level (Ninjutsu/Water) Defense Break Stuns •Cooldown: 16 seconds •Chakra Cost: 50 Chakra |
| Water 5 | •Requirement: Ninjutsu: 8 •Damage: Base Damage: 5 per hit +1.5 per mastery level (Ninjutsu/Water) Defense Break Stuns •Cooldown: 20 seconds •Chakra Cost: 65 Chakra |
| Water 6 | •Requirement: Ninjutsu: 12 •Damage: Base Damage: 65 +8 per mastery level (Ninjutsu/Water) +2 seconds of 25% slow •Cooldown: 25 seconds •Chakra Cost: 85 Chakra |
| Water 7 | •Requirement: Ninjutsu: 16 •Damage: Base Damage: 40 per water pillar +14 per mastery level (Ninjutsu/Water) •Cooldown: 30 seconds •Chakra Cost: 95 Chakra |
| Water 8 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 100 +16 per mastery level (Ninjutsu/Water) Defense Break •Cooldown: 40 seconds •Chakra Cost: 150 Chakra |
How to Reroll Elements in Ninja Time

To reroll Elements in Ninja Time, select the ‘Spin’ button from the main menu. This takes you to a slot-machine-like interface where you can reroll Elements, Family, and Clans. Use spins strategically, as they are limited and challenging to acquire.
That’s everything you need to know about Elements from our Ninja Time Elements guide and rankings. Explore our Ninja Time Families and Clans guides for more engaging and useful insights.
-
Monster Girl 1000Embark on an epic quest in a charming world full of monster girls with the distinctive and adventurous mobile game, Monster Girl 1000. As the only male in a village, your mission is to partner with 1,000 monster girls to ensure their survival. Team -
2025 CalendarStay Organized and Informed with the Essential 2025 Calendar & Panchang AppThe 2025 Calendar app is your all-in-one solution for daily planning and Hindu calendar tracking. Access comprehensive information about fasting days, Indian festivals, and re -
The Final Earth - City BuilderEmbark on an exciting journey in The Final Earth - City Builder, where you'll rescue humanity by constructing a space colony on a miniature planet. With Earth devastated, your mission is to collect resources, develop infrastructure, advance technolo -
Idle Workout Master: MMA heroJoin Boxbun, the boxing master, on an exciting journey to become a legendary fighter in Idle Workout Master! This MMA hero app provides an enjoyable and motivating way to exercise, guiding you through a 9-month body transformation with help from a p -
Joseph Prince | Gospel PartnerStay connected to God's grace and teachings wherever you go. The Joseph Prince | Gospel Partner app gives you instant access to transformative messages and inspiring content from Joseph Prince anytime, anywhere. Watch or listen to anointed teachings -
Cells CalculatorCells Calculator is a practical, intuitive tool engineered to simplify cell density calculations in a Hemocytometer. Featuring two specialized modes—"Chamber calculator" and "Viability calculator"—this application delivers versatility and precision
-
Animal Crossing: Pocket Camp Complete - How to Unlock Lobo
-
Best MLB The Show 25 Diamond Dynasty Cards & Lineups (March 2025)
-
Veilguard DLC Delayed for Mass Effect 5
-
Archero 2 Tier List – Ranking the Best Characters in February 2025
-
Marvel vs Capcom 2 Original Characters May Show Up in Capcom Fighting Games





