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Ninja Time Elements Guide and Rankings Unveiled

Aug 04,25(1 years ago)
Ninja Time Elements Guide and Rankings Unveiled

In Ninja Time, mastering the Elements is crucial to unleashing your full ninja potential. Each Element offers distinct and powerful abilities, from wielding Fire for devastating strikes to harnessing Wind for agile movements. Discover your ideal Element with our Ninja Time Elements guide and rankings below.

Ninja Time Elements Rankings

Ninja Time Elements Tier List
Image by Tiermaker

The Ice and Fire Elements stand out as the most versatile in Ninja Time. Ice excels at controlling crowds with near-limitless capabilities, while Fire delivers powerful long-range damage. For beginners, we suggest Earth or Lightning, which are user-friendly and deal substantial universal damage.

Ninja Time Elements Overview

ElementsDescription
Ice Element from Ninja Time

Ice
Highly effective element specializing in crowd control and sudden bursts of damage.
Fire Element from Ninja Time

Fire
Potent element geared toward long-range attacks and high damage output.
Lightning Element from Ninja Time

Lightning
Dynamic element emphasizing speed and crowd control.
Wind Element from Ninja Time

Wind
Effective element focused on long-range attacks and evading enemies.
Earth Element from Ninja Time

Earth
Robust element centered on crowd control, strong defense, and high health.
Water Element from Ninja Time

Water
Element designed for crowd control and enemy evasion.

Not all Elements are equally effective. Ice is unique, standing apart from the standard five Elements with a higher rarity (5%), which explains its superior stats. While all Elements have value, beginners should opt for Lightning or Fire for their damage and versatility. A detailed breakdown of all Elemental Abilities follows below.

Elemental Abilities in Ninja Time

Below, we outline all Elemental Abilities with their unique powers and effects:

Ice Element from Ninja Time
Ice Element

AbilityDescription
Ice 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 10 per needle
+1 per mastery level (Ninjutsu/Ice)
•Cooldown: 6 seconds
•Chakra Cost: 15 Chakra
Ice 2•Requirement: Ninjutsu: 3
•Damage:
Base Damage: 20
+6 per mastery level (Ninjutsu/Ice)
+1 second of freeze
•Cooldown: 13 seconds
•Chakra Cost: 45 Chakra
Ice 3•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 25
+8 per mastery level (Ninjutsu/Ice)
+3 seconds of freeze
Defense Break
•Cooldown: 18 seconds
•Chakra Cost: 35 Chakra
Ice 4•Requirement: Ninjutsu: 10
•Damage:
Base Damage: 30
+10 per mastery level (Ninjutsu/Ice)
+2 seconds of freeze
•Cooldown: 15 seconds
•Chakra Cost: 50 Chakra
Ice 5•Requirement: Ninjutsu: 15
•Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Ice)
+2 seconds of freeze
•Cooldown: 25 seconds
•Chakra Cost: 75 Chakra
Ice 6•Requirement: Ninjutsu: 20
•Damage:
Base Damage: 3 per hit
+0.8 per mastery level (Ninjutsu/Ice)
•Cooldown: 30 seconds
•Chakra Cost: 100 Chakra

Fire Element from Ninja Time
Fire Element

AbilityDescription
Fire 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 7 per shuriken
+1 per mastery level (Ninjutsu/Fire)
+1 second of fire damage
•Cooldown: 8 seconds
•Chakra Cost: 15 Chakra
Fire 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 12
+3 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
•Cooldown: 10 seconds
•Chakra Cost: 25 Chakra
Fire 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 7 per fireball
+3 per mastery level (Ninjutsu/Fire)
+3 seconds of fire damage
•Cooldown: 18 seconds
•Chakra Cost: 45 Chakra
Fire 4•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 20
+4 per mastery level (Ninjutsu/Fire)
+3 seconds of fire damage
•Cooldown: 12 seconds
•Chakra Cost: 45 Chakra
Fire 5•Requirement:
Ninjutsu: 8
•Damage:
Base Damage: 12 per hit
+1 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
•Cooldown: 15 seconds
•Chakra Cost: 0 Chakra +5 per second
Fire 6•Requirement: Ninjutsu: 12
•Damage:
Base Damage: 30
+3 per mastery level (Ninjutsu/Fire)
+1 second of fire damage per second
•Cooldown: 20 seconds
•Chakra Cost: 30 Chakra
Fire 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Fire)
+2 seconds of fire damage
•Cooldown: 25 seconds
•Chakra Cost: 75 Chakra
Fire 8•Requirement: Ninjutsu: 15
•Damage:
Base Damage: 120
+20 per mastery level (Ninjutsu/Fire)
+5 seconds of fire damage
•Cooldown: 40 seconds
•Chakra Cost: 175 Chakra

Lightning Element from Ninja Time
Lightning Element

AbilityDescription
Lightning 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 4 per hit
+0.7 per mastery level (Ninjutsu/Lightning)
+2 seconds of electrify
•Cooldown: 8 seconds
•Chakra Cost: 15 Chakra
Lightning 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 3 per hit
+0.6 per mastery level (Ninjutsu/Lightning)
Stuns
•Cooldown: 17 seconds
•Chakra Cost: 25 Chakra +5 per second
Lightning 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 25
+4 per mastery level (Ninjutsu/Lightning)
Defense Break
+4 seconds of electrify
•Cooldown: 12 seconds
•Chakra Cost: 45 Chakra
Lightning 4•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 2 per hit
+1.4 per mastery level (Ninjutsu/Lightning)
Stuns
•Cooldown: 20 seconds
•Chakra Cost: 0 Chakra +5 per second
Lightning 5•Requirement: Ninjutsu: 8
•Damage:
Base Damage: 0
(+1.5x move speed)
Cooldown: 5 seconds
Chakra Cost: 0 Chakra +5 per second
Lightning 6•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 2 per hit
+1.4 per mastery level (Ninjutsu/Lightning)
stun enemies
•Cooldown: 20 seconds
•Chakra Cost: 0 Chakra +5 per second
Lightning 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 55
+9 per mastery level (Ninjutsu/Lightning)
+4 seconds of electrify
•Cooldown: 20 seconds
•Chakra Cost: 85 Chakra
Lightning 8•Requirement: Ninjutsu: 20
•Damage:
Base Damage: 290
+28 per mastery level (Ninjutsu/Lightning)
+6 seconds of electrify
Defense Break
•Cooldown: 60 seconds
•Chakra Cost: 200 Chakra

Wind Element from Ninja Time
Wind Element

AbilityDescription
Wind 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 19
+2.5 per mastery level (Ninjutsu/Wind)
•Cooldown: 7 seconds
•Chakra Cost: 15 Chakra
Wind 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 0
Dash
•Cooldown: 15 seconds
•Chakra Cost: 35 Chakra
Wind 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 17
+4 per mastery level (Ninjutsu/Wind)
•Cooldown: 10 seconds
•Chakra Cost: 40 Chakra
Wind 4•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 18
+8 per mastery level (Ninjutsu/Wind)
Defense Break
•Cooldown: 15 seconds
•Chakra Cost: 50 Chakra
Wind 5•Requirement: Ninjutsu: 8
•Damage:
Base Damage: 35
+6 per mastery level (Ninjutsu/Wind)
Defense Break
•Cooldown: 12 seconds
•Chakra Cost: 65 Chakra
Wind 6•Requirement: Ninjutsu: 12
•Damage:
Base Damage: 5 per hit
+0.75 per mastery level (Ninjutsu/Wind)
•Cooldown: 20 seconds
•Chakra Cost: 80 Chakra
Wind 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 70 per second
+10 per mastery level (Ninjutsu/Wind)
•Cooldown: 18 seconds
•Chakra Cost: 85 Chakra
Wind 8•Requirement: Ninjutsu: 20
•Damage:
Base Damage: 25 per hit
+2 per mastery level (Ninjutsu/Wind)
Defense Break
•Cooldown: 40 seconds
•Chakra Cost: 100 Chakra

Earth Element from Ninja Time
Earth Element

AbilityDescription
Earth 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 3 per hit
+0.5 per mastery level (Ninjutsu/Earth)
•Cooldown: 9 seconds
•Chakra Cost: 20 Chakra
Earth 2•Requirement: Ninjutsu: 2
•Damage:
Base qty: 0
•Cooldown: 11 seconds
•Chakra Cost: 25 Chakra +5 per second
Earth 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 15
+12 per mastery level (Ninjutsu/Earth)
•Cooldown: 13 seconds
•Chakra Cost: 45 Chakra
Earth 4•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 0
•Cooldown:
15 seconds
•Chakra Cost: 55 Chakra +5 per second
Earth 5•Requirement: Ninjutsu: 8
•Damage:
Base Damage: 0
(slow: 50%)
•Cooldown: 18 seconds
•Chakra Cost: 50 Chakra
Earth 6•Requirement: Ninjutsu: 12
•Damage:
Base Damage: 32
+3.5 per mastery level (Ninjutsu/Earth)
Defense Break
•Cooldown: 15 seconds
•Chakra Cost: 45 Chakra
Earth 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 0
Drain 50 Chakra per second from enemies
•Cooldown: 20 seconds
•Chakra Cost: 80 Chakra +5 per second
Earth 8•Requirement: Ninjutsu: 20
•Damage:
Base Damage: 1 per hit
+1 per mastery level (Ninjutsu/Earth)
•Cooldown: 40 seconds
•Chakra Cost: 150 Chakra

Water Element from Ninja Time
Water Element

AbilityDescription
Water 1•Requirement: Ninjutsu: 1
•Damage:
Base Damage: 17
+3 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
•Cooldown: 8 seconds
•Chakra Cost: 20 Chakra
Water 2•Requirement: Ninjutsu: 2
•Damage:
Base Damage: 24
+4 per mastery level (Ninjutsu/Water)
Block projectiles and push enemies
•Cooldown: 12 seconds
•Chakra Cost: 25 Chakra
Water 3•Requirement: Ninjutsu: 4
•Damage:
Base Damage: 22
+5 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
•Cooldown: 13 seconds
•Chakra Cost: 35 Chakra
Water 4•Requirement: Ninjutsu: 6
•Damage:
Base Damage: 5 per hit
+1.5 per mastery level (Ninjutsu/Water)
Defense Break
Stuns
•Cooldown: 16 seconds
•Chakra Cost: 50 Chakra
Water 5•Requirement: Ninjutsu: 8
•Damage:
Base Damage: 5 per hit
+1.5 per mastery level (Ninjutsu/Water)
Defense Break
Stuns
•Cooldown: 20 seconds
•Chakra Cost: 65 Chakra
Water 6•Requirement: Ninjutsu: 12
•Damage:
Base Damage: 65
+8 per mastery level (Ninjutsu/Water)
+2 seconds of 25% slow
•Cooldown: 25 seconds
•Chakra Cost: 85 Chakra
Water 7•Requirement: Ninjutsu: 16
•Damage:
Base Damage: 40 per water pillar
+14 per mastery level (Ninjutsu/Water)
•Cooldown: 30 seconds
•Chakra Cost: 95 Chakra
Water 8•Requirement: Ninjutsu: 20
•Damage:
Base Damage: 100
+16 per mastery level (Ninjutsu/Water)
Defense Break
•Cooldown: 40 seconds
•Chakra Cost: 150 Chakra

How to Reroll Elements in Ninja Time

A screen showing the reroll screen in Ninja Time
Image by The Escapist

To reroll Elements in Ninja Time, select the ‘Spin’ button from the main menu. This takes you to a slot-machine-like interface where you can reroll Elements, Family, and Clans. Use spins strategically, as they are limited and challenging to acquire.

That’s everything you need to know about Elements from our Ninja Time Elements guide and rankings. Explore our Ninja Time Families and Clans guides for more engaging and useful insights.

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