Sukeban Games Interview: .45 PARABELLUM BLOODHOUND Talks Inspiration
![Sukeban Games Interview: .45 PARABELLUM BLOODHOUND Talks Inspiration](https://img.icezi.com/uploads/06/1736152741677b96a5d5657.jpg)
This extensive interview delves into the mind of Christopher Ortiz, the creative force behind Sukeban Games and the celebrated title, VA-11 Hall-A. Ortiz discusses the game's unexpected success, the challenges and triumphs of indie game development, and the inspirations behind their latest project, .45 PARABELLUM BLOODHOUND.
The conversation covers a wide range of topics, including:
- The overwhelming success of VA-11 Hall-A: Ortiz reveals their initial sales expectations were far lower than the game's actual performance, expressing surprise and gratitude for the game's enduring popularity and extensive merchandise. The interview also addresses the status of the long-awaited iPad port.
- The evolution of Sukeban Games: From a two-person team to a larger studio, Ortiz discusses the growth and collaborative spirit within the company, highlighting the contributions of key collaborators like MerengeDoll and Garoad.
- Merchandise and fan engagement: Ortiz shares insights into the merchandise creation process and expresses a desire for more involvement in future projects. The discussion also touches upon the inspiration behind the Japanese release's striking art book cover.
- Inspirations and influences: The interview explores the significant impact of artists like Gustavo Cerati and Meiko Kaji, as well as the influence of games like The Silver Case and Suda51's work. Ortiz also discusses their approach to inspiration, emphasizing the importance of leveraging personal experiences and cultural context.
- .45 PARABELLUM BLOODHOUND: A significant portion of the interview focuses on the new game, covering its development, visual style, gameplay mechanics, and the team's experience leading up to its announcement. Ortiz reveals inspirations drawn from cities like Milan and Buenos Aires, and discusses the game's unique battle system designed to bridge the gap between visual novel and action game fans.
The interview concludes with a discussion of Ortiz's daily life, current gaming interests, thoughts on the indie game scene, and a detailed description of their coffee preferences. The conversation leaves the reader with a strong sense of Ortiz's creative process, passions, and the dedication behind Sukeban Games' unique approach to game development.
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