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Cyberpunk Tale by Marc Laidlaw Shines in Netflix’s Love, Death and Robots Season 4

Nov 13,25(4 days ago)
Cyberpunk Tale by Marc Laidlaw Shines in Netflix’s Love, Death and Robots Season 4

Marc Laidlaw penned 400 Boys in 1981 at age 21, well before he became Valve’s lead writer and a key architect of the Half-Life series. The story first appeared in Omni magazine in 1983, later gaining traction in Mirrorshades: The Cyberpunk Anthology. On his website, Laidlaw notes that 400 Boys has likely reached more readers than anything else he’s written, save for some Dota 2 promotional copy. While the gaming world reveres him for Half-Life, his creative scope extends far beyond video games. It’s a curious twist of fate.

In a ravaged city where rival gangs uphold a samurai-like code, the emergence of the 400 Boys compels them to band together. Directed by Canadian filmmaker Robert Valley, whose Emmy-winning “Ice” episode dazzled audiences, this adaptation blends raw beauty with unrelenting intensity.

“The idea sparked from wandering around,” Laidlaw recalls. “In Eugene, Oregon, I’d see phone poles plastered with band names from local gigs. I wanted to capture that energy. So I thought, if I create a story with all these gangs, I can invent a slew of gang names—and that was a blast. It really shaped the heart of the story.”

Marc Laidlaw has moved on from Half-Life, but his legacy thrives online. Photo credit: Mimi Raver.

Now, more than four decades after its debut, 400 Boys is a standout episode in the fourth season of Netflix’s acclaimed animated anthology Love, Death and Robots. Directed by Robert Valley, known for Zima Blue and Ice from earlier seasons, and scripted by Tim Miller, the episode features John Boyega, celebrated for his role as Finn in Star Wars. Suddenly, 400 Boys is stealing the spotlight. Laidlaw never saw it coming.

“The story faded into the background, but cyberpunk endured, and I didn’t dwell on it,” Laidlaw shares during a video call just before the Season 4 premiere of Love, Death and Robots on Netflix.

Forty years is a long wait for an adaptation, isn’t it? About 15 years ago, Tim Miller from Blur, a studio renowned for high-end video game cinematics, reached out about adapting 400 Boys. The project fizzled amid studio shifts, as many do.

Then, in March 2019, Love, Death and Robots burst onto Netflix. This bold, adult-oriented anthology was unlike anything on the platform—provocative, strange, and impossible to look away from. Laidlaw noticed Tim Miller’s involvement. “I couldn’t imagine anyone else turning J.G. Ballard’s The Drowned Giant into an animated episode,” he says. “Tim earned my respect for that alone.”

400 Boys comes to life in Love, Death and Robots on Netflix. Image credit: Netflix.

In 2020, Laidlaw relocated to Los Angeles. As the pandemic waned, he crossed paths with Miller at local events. He didn’t pitch 400 Boys outright, but quietly hoped the anthology’s success might revive the idea. A year ago, he received an email asking if he’d be open to optioning 400 Boys. The project was finally taking shape.

Laidlaw discussed the story with Miller, who adapted the script, ensuring it stayed true to the original while adding visual flair. He also spoke with director Robert Valley, sharing his 400 Boys audiobook, recorded during the pandemic to entertain online audiences.

Laidlaw took a hands-off approach. “It was refreshing to step back and not be in the thick of it for once,” he says. “I wanted to see what they’d create and just enjoy the result.”

He’s since watched the episode. “John Boyega, the characters, the accents, the world—it’s so vibrant. They made the story visually spectacular, and it’s so much fun.”

Laidlaw calls 400 Boys a relic from “a different version of me, a lifetime ago.” Written in his youth, he remains proud of it. “I’m still pleased with it, considering how young I was.”

“Then came a long stretch of quiet,” he reflects. In 1997, he joined Valve as it developed Half-Life, and “everything changed.”

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Laidlaw left Valve in 2016, in what seemed like a full retreat from work. In reality, he’s in a place where he can choose projects that spark his interest and share them on his terms. “I retired too completely,” he admits. He never meant to abandon creativity. He hoped to return to writing, but the publishing world had shifted dramatically while he was immersed in games. New video games are off the table, too. “I can’t make a game alone—it takes a team.”

Now, Laidlaw makes music. His audience grew after Valve’s Half-Life 2 anniversary documentary last year, when he shared a rare development video from his YouTube channel. “I’m in the wrong line of work!” he laughs. “I should just leak old Valve secrets.”

Reflecting on the Half-Life documentary, he says, “It was cathartic to wrap up that chapter, reconnect with old friends, and reflect on it all.”

“I hadn’t seen many of those folks in years. Some are still in touch, but most have moved on. It was fun to catch up and therapeutic to talk it through.”

With Half-Life and Half-Life 2 documentaries behind him, only Dota 2—now 12 years old—remains for potential reflection. Maybe in eight years, Valve will call about that. Or perhaps Alien Swarm, where he had a small role.

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Talking to Laidlaw inevitably circles back to Half-Life. With the Valve documentaries out, there’s little left to say about the past. But what about Half-Life’s future? I’m tempted to ask.

There’s no point probing Laidlaw about Half-Life 3. He’s disconnected from Valve’s current team and wouldn’t spill secrets even if he knew them. Imagine the email from Gabe Newell if he did.

Instead, I ask if he’d write for a video game again. He’s open to it, he says, even joking that Hideo Kojima should’ve called for Death Stranding. “I could’ve polished the dialogue to sound natural without disrupting anything,” he muses.

Laidlaw’s hard retirement may have signaled to the industry that he’s unavailable. “When I see FromSoftware’s work with George R. R. Martin, I get it—they don’t need my name to sell games. But that kind of project excites me.”

The lack of compelling offers post-Valve surprised him. “I got odd requests, like writing a synopsis for a mobile laser tag game. They didn’t understand what I do.”

Really? A mobile laser tag game? “That’s the kind of thing I’d get,” he says. “I don’t like saying no, but those weren’t right for me.”

“I haven’t had game offers that felt like a fit. People think I’d write volumes for a game, but Half-Life’s writing was deliberately sparse. I hated heavy text in games.”

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Finally, the big question: if Valve called to reunite for Half-Life 3, would he answer? “No,” he says firmly. “I wouldn’t. Even at Valve, I started feeling like the old guy stifling ideas. You need fresh voices, fans who grew up with it, to take over. I’d be holding things back, saying, ‘That’s not how G-Man would act.’ I had to step back from that.”

“I haven’t played Half-Life: Alyx, so I’m out of touch. I’m not at the cutting edge anymore, and that’s not what drives me now. I’m too old for that grind. I work on my own terms now, not someone else’s schedule. Half-Life is far behind me.”

So, Half-Life and Marc Laidlaw are done with each other. But his past work remains relevant. Netflix’s adaptation of 400 Boys, 40 years later, proves it. Perhaps one day, Netflix will approach Valve about Half-Life. Laidlaw might find himself revisiting this cycle again.

“I stumbled into cyberpunk before it had a name, then joined a small game company that made Half-Life. I’ve been lucky to be part of these moments that turned into cultural waves.”

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